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Computer GFX 1.1
Demonstrates the basics of Translation and Rotation and implements a general algorithm to determine if a point is inside a polygon. |
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Computer GFX 1.2
Demonstrates some basic physics equations by showing a ball bouncing around the screen. |
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Computer GFX 2.1
Demonstrates how to plot a 3D equation and display it in terms of Polar and Azimuthal angles. |
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Computer GFX 2.2
Demonstrates drawing and moving around a basic 3D scene with randomised objects. |
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C++ 1.1
Demonstrates unit conversions for weight, distance, and time based on fuel amount and flow. |
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C++ 1.2
Demonstrates basic usage of classes, inheritance, container classes, pointers, and passing by value or reference. |
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Boxes Game
Win32 implementation of the classic boxes game. |
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Pizza Assistant
A program to simulate a computer based customer database and pizza ordering system. |
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Savings Calculator
A program that calculates the time required to save an amount of money given certain inputs. |
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Gr8 Commander
Gr8 Commander is a turn-based tactical game built on the Bones Engine. It is currently my major project for the partial Industry Placement I am doing through CSU. |
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Dynamics 1.1
Demonstrates the spherical motion of a plane travelling around Earth. The user inputs the starting and ending longitude and latitude values and then the motion is simulated. |
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Dynamics 1.2
Demonstrates basic projectile motion using the Cyclone Physics Engine by Ian Millington. |
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Dynamics 1.3
Demonstrates basic planetary motion using the inverse square law form for gravitational attraction between pairs of masses. Currently the demo only simulates the Sun, Mercury, Venus, and Earth. |